Python Grid使用和布局详解

(编辑:jimmy 日期: 2025/9/18 浏览:2)

本文实例为大家分享了Python Grid使用和布局的具体代码,供大家参考,具体内容如下

#!/usr/bin/env python
 
import vtk
 
# 这个示例主要用于将不同的图像对象显示到指定的Grid中
 
def main():
 colors = vtk.vtkNamedColors()
 
 # Set the background color.
 colors.SetColor("BkgColor", [51, 77, 102, 255])
 
 titles = list()
 textMappers = list()
 textActors = list()
 
 uGrids = list()
 mappers = list()
 actors = list()
 renderers = list()
 
 uGrids.append(MakeHexagonalPrism())
 titles.append('Hexagonal Prism')
 uGrids.append(MakeHexahedron())
 titles.append('Hexahedron')
 uGrids.append(MakePentagonalPrism())
 titles.append('Pentagonal Prism')
 
 uGrids.append(MakePolyhedron())
 titles.append('Polyhedron')
 uGrids.append(MakePyramid())
 titles.append('Pyramid')
 uGrids.append(MakeTetrahedron())
 titles.append('Tetrahedron')
 
 uGrids.append(MakeVoxel())
 titles.append('Voxel')
 uGrids.append(MakeWedge())
 titles.append('Wedge')
 
 renWin = vtk.vtkRenderWindow()
 renWin.SetWindowName('Cell3D Demonstration')
 
 iRen = vtk.vtkRenderWindowInteractor()
 iRen.SetRenderWindow(renWin)
 
 # Create one text property for all
 textProperty = vtk.vtkTextProperty()
 textProperty.SetFontSize(16)
 textProperty.SetJustificationToCentered()
 
 # Create and link the mappers actors and renderers together.
 # 为每个独立的文本图形对象创建独立的Mapper和Actors,并绑定至每个grid中
 for i in range(0, len(uGrids)):
  textMappers.append(vtk.vtkTextMapper())
  textActors.append(vtk.vtkActor2D())#
 
  mappers.append(vtk.vtkDataSetMapper())
  actors.append(vtk.vtkActor())
  renderers.append(vtk.vtkRenderer())
 
  mappers[i].SetInputData(uGrids[i])
  actors[i].SetMapper(mappers[i])
  actors[i].GetProperty().SetColor(
   colors.GetColor3d("Seashell"))
  renderers[i].AddViewProp(actors[i])
 
  textMappers[i].SetInput(titles[i])
  textMappers[i].SetTextProperty(textProperty)
 
  textActors[i].SetMapper(textMappers[i])
  textActors[i].SetPosition(120, 16)
  renderers[i].AddViewProp(textActors[i])
 
  renWin.AddRenderer(renderers[i])
 
 gridDimensions = 3
 rendererSize = 300
 
 renWin.SetSize(rendererSize * gridDimensions,
     rendererSize * gridDimensions)
 
 # 渲染图形对象至不同的显示区域
 for row in range(0, gridDimensions):
  for col in range(0, gridDimensions):
   index = row * gridDimensions + col
 
   # (xmin, ymin, xmax, ymax)
   viewport = [
    float(col) * rendererSize /
    (gridDimensions * rendererSize),
    float(gridDimensions - (row + 1)) * rendererSize /
    (gridDimensions * rendererSize),
    float(col + 1) * rendererSize /
    (gridDimensions * rendererSize),
    float(gridDimensions - row) * rendererSize /
    (gridDimensions * rendererSize)]
 
   if index > len(actors) - 1:
    # Add a renderer even if there is no actor.
    # This makes the render window background all the same color.
    ren = vtk.vtkRenderer()
    ren.SetBackground(colors.GetColor3d("BkgColor"))
    ren.SetViewport(viewport)
    renWin.AddRenderer(ren)
    continue
 
   renderers[index].SetViewport(viewport)
   renderers[index].SetBackground(colors.GetColor3d("BkgColor"))
   renderers[index].ResetCamera()
   renderers[index].GetActiveCamera().Azimuth(30)
   renderers[index].GetActiveCamera().Elevation(-30)
   renderers[index].GetActiveCamera().Zoom(0.85)
   renderers[index].ResetCameraClippingRange()
 
 iRen.Initialize()
 renWin.Render()
 iRen.Start()
 
 
def MakeHexagonalPrism():
 """
  3D: hexagonal prism: a wedge with an hexagonal base.
  Be careful, the base face ordering is different from wedge.
 """
 
 numberOfVertices = 12
 
 points = vtk.vtkPoints()
 
 points.InsertNextPoint(0.0, 0.0, 1.0)
 points.InsertNextPoint(1.0, 0.0, 1.0)
 points.InsertNextPoint(1.5, 0.5, 1.0)
 points.InsertNextPoint(1.0, 1.0, 1.0)
 points.InsertNextPoint(0.0, 1.0, 1.0)
 points.InsertNextPoint(-0.5, 0.5, 1.0)
 
 points.InsertNextPoint(0.0, 0.0, 0.0)
 points.InsertNextPoint(1.0, 0.0, 0.0)
 points.InsertNextPoint(1.5, 0.5, 0.0)
 points.InsertNextPoint(1.0, 1.0, 0.0)
 points.InsertNextPoint(0.0, 1.0, 0.0)
 points.InsertNextPoint(-0.5, 0.5, 0.0)
 
 hexagonalPrism = vtk.vtkHexagonalPrism()
 for i in range(0, numberOfVertices):
  hexagonalPrism.GetPointIds().SetId(i, i)
 
 ug = vtk.vtkUnstructuredGrid()
 ug.InsertNextCell(hexagonalPrism.GetCellType(),
      hexagonalPrism.GetPointIds())
 ug.SetPoints(points)
 
 return ug
 
 
def MakeHexahedron():
 """
  A regular hexagon (cube) with all faces square and three squares around
  each vertex is created below.
  Setup the coordinates of eight points
  (the two faces must be in counter clockwise
  order as viewed from the outside).
  As an exercise you can modify the coordinates of the points to create
  seven topologically distinct convex hexahedras.
 """
 numberOfVertices = 8
 
 # Create the points
 points = vtk.vtkPoints()
 points.InsertNextPoint(0.0, 0.0, 0.0)
 points.InsertNextPoint(1.0, 0.0, 0.0)
 points.InsertNextPoint(1.0, 1.0, 0.0)
 points.InsertNextPoint(0.0, 1.0, 0.0)
 points.InsertNextPoint(0.0, 0.0, 1.0)
 points.InsertNextPoint(1.0, 0.0, 1.0)
 points.InsertNextPoint(1.0, 1.0, 1.0)
 points.InsertNextPoint(0.0, 1.0, 1.0)
 
 # Create a hexahedron from the points
 hex_ = vtk.vtkHexahedron()
 for i in range(0, numberOfVertices):
  hex_.GetPointIds().SetId(i, i)
 
 # Add the points and hexahedron to an unstructured grid
 uGrid = vtk.vtkUnstructuredGrid()
 uGrid.SetPoints(points)
 uGrid.InsertNextCell(hex_.GetCellType(), hex_.GetPointIds())
 
 return uGrid
 
 
def MakePentagonalPrism():
 numberOfVertices = 10
 
 # Create the points
 points = vtk.vtkPoints()
 points.InsertNextPoint(11, 10, 10)
 points.InsertNextPoint(13, 10, 10)
 points.InsertNextPoint(14, 12, 10)
 points.InsertNextPoint(12, 14, 10)
 points.InsertNextPoint(10, 12, 10)
 points.InsertNextPoint(11, 10, 14)
 points.InsertNextPoint(13, 10, 14)
 points.InsertNextPoint(14, 12, 14)
 points.InsertNextPoint(12, 14, 14)
 points.InsertNextPoint(10, 12, 14)
 
 # Pentagonal Prism
 pentagonalPrism = vtk.vtkPentagonalPrism()
 for i in range(0, numberOfVertices):
  pentagonalPrism.GetPointIds().SetId(i, i)
 
 # Add the points and hexahedron to an unstructured grid
 uGrid = vtk.vtkUnstructuredGrid()
 uGrid.SetPoints(points)
 uGrid.InsertNextCell(pentagonalPrism.GetCellType(),
       pentagonalPrism.GetPointIds())
 
 return uGrid
 
 
def MakePolyhedron():
 """
  Make a regular dodecahedron. It consists of twelve regular pentagonal
  faces with three faces meeting at each vertex.
 """
 # numberOfVertices = 20
 numberOfFaces = 12
 # numberOfFaceVertices = 5
 
 points = vtk.vtkPoints()
 points.InsertNextPoint(1.21412, 0, 1.58931)
 points.InsertNextPoint(0.375185, 1.1547, 1.58931)
 points.InsertNextPoint(-0.982247, 0.713644, 1.58931)
 points.InsertNextPoint(-0.982247, -0.713644, 1.58931)
 points.InsertNextPoint(0.375185, -1.1547, 1.58931)
 points.InsertNextPoint(1.96449, 0, 0.375185)
 points.InsertNextPoint(0.607062, 1.86835, 0.375185)
 points.InsertNextPoint(-1.58931, 1.1547, 0.375185)
 points.InsertNextPoint(-1.58931, -1.1547, 0.375185)
 points.InsertNextPoint(0.607062, -1.86835, 0.375185)
 points.InsertNextPoint(1.58931, 1.1547, -0.375185)
 points.InsertNextPoint(-0.607062, 1.86835, -0.375185)
 points.InsertNextPoint(-1.96449, 0, -0.375185)
 points.InsertNextPoint(-0.607062, -1.86835, -0.375185)
 points.InsertNextPoint(1.58931, -1.1547, -0.375185)
 points.InsertNextPoint(0.982247, 0.713644, -1.58931)
 points.InsertNextPoint(-0.375185, 1.1547, -1.58931)
 points.InsertNextPoint(-1.21412, 0, -1.58931)
 points.InsertNextPoint(-0.375185, -1.1547, -1.58931)
 points.InsertNextPoint(0.982247, -0.713644, -1.58931)
 
 # Dimensions are [numberOfFaces][numberOfFaceVertices]
 dodechedronFace = [
  [0, 1, 2, 3, 4],
  [0, 5, 10, 6, 1],
  [1, 6, 11, 7, 2],
  [2, 7, 12, 8, 3],
  [3, 8, 13, 9, 4],
  [4, 9, 14, 5, 0],
  [15, 10, 5, 14, 19],
  [16, 11, 6, 10, 15],
  [17, 12, 7, 11, 16],
  [18, 13, 8, 12, 17],
  [19, 14, 9, 13, 18],
  [19, 18, 17, 16, 15]
 ]
 
 dodechedronFacesIdList = vtk.vtkIdList()
 # Number faces that make up the cell.
 dodechedronFacesIdList.InsertNextId(numberOfFaces)
 for face in dodechedronFace:
  # Number of points in the face == numberOfFaceVertices
  dodechedronFacesIdList.InsertNextId(len(face))
  # Insert the pointIds for that face.
  [dodechedronFacesIdList.InsertNextId(i) for i in face]
 
 uGrid = vtk.vtkUnstructuredGrid()
 uGrid.InsertNextCell(vtk.VTK_POLYHEDRON, dodechedronFacesIdList)
 uGrid.SetPoints(points)
 
 return uGrid
 
 
def MakePyramid():
 """
  Make a regular square pyramid.
 """
 numberOfVertices = 5
 
 points = vtk.vtkPoints()
 
 p = [
  [1.0, 1.0, 0.0],
  [-1.0, 1.0, 0.0],
  [-1.0, -1.0, 0.0],
  [1.0, -1.0, 0.0],
  [0.0, 0.0, 1.0]
 ]
 for pt in p:
  points.InsertNextPoint(pt)
 
 pyramid = vtk.vtkPyramid()
 for i in range(0, numberOfVertices):
  pyramid.GetPointIds().SetId(i, i)
 
 ug = vtk.vtkUnstructuredGrid()
 ug.SetPoints(points)
 ug.InsertNextCell(pyramid.GetCellType(), pyramid.GetPointIds())
 
 return ug
 
 
def MakeTetrahedron():
 """
  Make a tetrahedron.
 """
 numberOfVertices = 4
 
 points = vtk.vtkPoints()
 points.InsertNextPoint(0, 0, 0)
 points.InsertNextPoint(1, 0, 0)
 points.InsertNextPoint(1, 1, 0)
 points.InsertNextPoint(0, 1, 1)
 
 tetra = vtk.vtkTetra()
 for i in range(0, numberOfVertices):
  tetra.GetPointIds().SetId(i, i)
 
 cellArray = vtk.vtkCellArray()
 cellArray.InsertNextCell(tetra)
 
 unstructuredGrid = vtk.vtkUnstructuredGrid()
 unstructuredGrid.SetPoints(points)
 unstructuredGrid.SetCells(vtk.VTK_TETRA, cellArray)
 
 return unstructuredGrid
 
 
def MakeVoxel():
 """
  A voxel is a representation of a regular grid in 3-D space.
 """
 numberOfVertices = 8
 
 points = vtk.vtkPoints()
 points.InsertNextPoint(0, 0, 0)
 points.InsertNextPoint(1, 0, 0)
 points.InsertNextPoint(0, 1, 0)
 points.InsertNextPoint(1, 1, 0)
 points.InsertNextPoint(0, 0, 1)
 points.InsertNextPoint(1, 0, 1)
 points.InsertNextPoint(0, 1, 1)
 points.InsertNextPoint(1, 1, 1)
 
 voxel = vtk.vtkVoxel()
 for i in range(0, numberOfVertices):
  voxel.GetPointIds().SetId(i, i)
 
 ug = vtk.vtkUnstructuredGrid()
 ug.SetPoints(points)
 ug.InsertNextCell(voxel.GetCellType(), voxel.GetPointIds())
 
 return ug
 
 
def MakeWedge():
 """
  A wedge consists of two triangular ends and three rectangular faces.
 """
 
 numberOfVertices = 6
 
 points = vtk.vtkPoints()
 
 points.InsertNextPoint(0, 1, 0)
 points.InsertNextPoint(0, 0, 0)
 points.InsertNextPoint(0, .5, .5)
 points.InsertNextPoint(1, 1, 0)
 points.InsertNextPoint(1, 0.0, 0.0)
 points.InsertNextPoint(1, .5, .5)
 
 wedge = vtk.vtkWedge()
 for i in range(0, numberOfVertices):
  wedge.GetPointIds().SetId(i, i)
 
 ug = vtk.vtkUnstructuredGrid()
 ug.SetPoints(points)
 ug.InsertNextCell(wedge.GetCellType(), wedge.GetPointIds())
 
 return ug
 
 
def WritePNG(renWin, fn, magnification=1):
 """
  Screenshot
  Write out a png corresponding to the render window.
  :param: renWin - the render window.
  :param: fn - the file name.
  :param: magnification - the magnification.
 """
 windowToImageFilter = vtk.vtkWindowToImageFilter()
 windowToImageFilter.SetInput(renWin)
 windowToImageFilter.SetMagnification(magnification)
 # Record the alpha (transparency) channel
 # windowToImageFilter.SetInputBufferTypeToRGBA()
 windowToImageFilter.SetInputBufferTypeToRGB()
 # Read from the back buffer
 windowToImageFilter.ReadFrontBufferOff()
 windowToImageFilter.Update()
 
 writer = vtk.vtkPNGWriter()
 writer.SetFileName(fn)
 writer.SetInputConnection(windowToImageFilter.GetOutputPort())
 writer.Write()
 
 
if __name__ == '__main__':
 main()

Python Grid使用和布局详解

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

一句话新闻
高通与谷歌联手!首款骁龙PC优化Chrome浏览器发布
高通和谷歌日前宣布,推出首次面向搭载骁龙的Windows PC的优化版Chrome浏览器。
在对骁龙X Elite参考设计的初步测试中,全新的Chrome浏览器在Speedometer 2.1基准测试中实现了显著的性能提升。
预计在2024年年中之前,搭载骁龙X Elite计算平台的PC将面世。该浏览器的提前问世,有助于骁龙PC问世就获得满血表现。
谷歌高级副总裁Hiroshi Lockheimer表示,此次与高通的合作将有助于确保Chrome用户在当前ARM兼容的PC上获得最佳的浏览体验。