php实现贪吃蛇小游戏

(编辑:jimmy 日期: 2024/10/1 浏览:2)

贪吃蛇游戏是经典手机游戏,既简单又耐玩。通过控制蛇头方向吃蛋,使得蛇变长,从而获得积分。在诺基亚时代,风靡整个手机界,今天我们来看看另类的,如何使用php来实现贪吃蛇小游戏

废话不多说,代码奉上:

control.php

<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8"/>
  </head>
  <body>
    &nbsp;<a href="control.php">上<a/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<"control.php">左<a/>&nbsp;<a href="control.php">右<a/><br/>
    &nbsp;<a href="control.php">下<a/>
    <"up";
          $_SESSION['con']="up";
        break;
        case "down":
          $_SESSION['con']="down";
        break;
        case "left":
          $_SESSION['con']="left";
        break;
        case "right":
          $_SESSION['con']="right";
        break;
      }
    "htmlcode">
<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-9"/>
    <meta http-equiv="refresh" content="0.5"/>
  </head>
  <frameset rows="95,*" border="1" noresize >
    <frame src="/UploadFiles/2021-04-02/control.php">

tcs.php

<"up";
      if($_SESSION['ud']>10)
        $_SESSION['ud']-=10;
      else
        $_SESSION['ud']=0;
    break;
    case "down":
      if($_SESSION['ud']<=280)
        $_SESSION['ud']+=10;
      else
        $_SESSION['ud']=290;
    break;
    case "left":
      if($_SESSION['lr']>10)
        $_SESSION['lr']-=10;
      else
        $_SESSION['lr']=0;
    break;
    case "right":
      if($_SESSION['lr']<=280)
        $_SESSION['lr']+=10;
      else
        $_SESSION['lr']=290;
    break;
  }
  for($i=0;$i<=$_SESSION['count'];$i++){
    switch($_SESSION['con']){
      case "up":
        $_SESSION['udnext'] = $_SESSION['ud']+10*$i;
        imagerectangle($im,$_SESSION['lr'],$_SESSION['udnext'],$_SESSION['lr']+10,$_SESSION['udnext']+10,$blue);
        // imagerectangle($im,$_SESSION['lr'],$_SESSION['udtime'][time()-$i],$_SESSION['lr']+10,$_SESSION['udtime'][time()-$i]+10,$blue);
      break;
      case "down":
        $_SESSION['udnext'] = $_SESSION['ud']-10*$i;
        imagerectangle($im,$_SESSION['lr'],$_SESSION['udnext'],$_SESSION['lr']+10,$_SESSION['udnext']+10,$blue);
        // imagerectangle($im,$_SESSION['lr'],$_SESSION['udtime'][time()+$i],$_SESSION['lr']+10,$_SESSION['udtime'][time()+$i]+10,$blue);
      break;
      case "left":
        $_SESSION['lrnext'] = $_SESSION['lr']+10*$i;
        imagerectangle($im,$_SESSION['lrnext'],$_SESSION['ud'],$_SESSION['lrnext']+10,$_SESSION['ud']+10,$blue);
        // imagerectangle($im,$_SESSION['lrtime'][time()-$i],$_SESSION['ud'],$_SESSION['lrtime'][time()-$i]+10,$_SESSION['ud']+10,$blue);
      break;
      case "right":
        $_SESSION['lrnext'] = $_SESSION['lr']-10*$i;
        imagerectangle($im,$_SESSION['lrnext'],$_SESSION['ud'],$_SESSION['lrnext']+10,$_SESSION['ud']+10,$blue);
        // imagerectangle($im,$_SESSION['lrtime'][time()+$i],$_SESSION['ud'],$_SESSION['lrtime'][time()+$i]+10,$_SESSION['ud']+10,$blue);
      break;
    }
    //imagerectangle($im,$_SESSION['lr'],$_SESSION['ud'],$_SESSION['lr']+10,$_SESSION['ud']+10,$blue);
  }
  header("Content-Type: image/jpeg");
  imagejpeg($im);
  imagedestroy($im);  
?>

一句话新闻
一文看懂荣耀MagicBook Pro 16
荣耀猎人回归!七大亮点看懂不只是轻薄本,更是游戏本的MagicBook Pro 16.
人们对于笔记本电脑有一个固有印象:要么轻薄但性能一般,要么性能强劲但笨重臃肿。然而,今年荣耀新推出的MagicBook Pro 16刷新了人们的认知——发布会上,荣耀宣布猎人游戏本正式回归,称其继承了荣耀 HUNTER 基因,并自信地为其打出“轻薄本,更是游戏本”的口号。
众所周知,寻求轻薄本的用户普遍更看重便携性、外观造型、静谧性和打字办公等用机体验,而寻求游戏本的用户则普遍更看重硬件配置、性能释放等硬核指标。把两个看似难以相干的产品融合到一起,我们不禁对它产生了强烈的好奇:作为代表荣耀猎人游戏本的跨界新物种,它究竟做了哪些平衡以兼顾不同人群的各类需求呢?