GridView单元格合并
(编辑:jimmy 日期: 2026/4/28 浏览:2)
#region 合并单元格 合并某一行的所有列
/// <summary>
/// 合并GridView中某行相同信息的行(单元格)
/// </summary>
/// <param name="GridView1">GridView对象</param>
/// <param name="cellNum">需要合并的行</param>
public static void GroupRow(GridView GridView1, int rows)
{
TableCell oldTc = GridView1.Rows[rows].Cells[0];
for (int i = 1; i < GridView1.Rows[rows].Cells.Count; i++)
{
TableCell tc = GridView1.Rows[rows].Cells[i]; //Cells[0]就是你要合并的列
if (oldTc.Text == tc.Text)
{
tc.Visible = false;
if (oldTc.ColumnSpan == 0)
{
oldTc.ColumnSpan = 1;
}
oldTc.ColumnSpan++;
oldTc.VerticalAlign = VerticalAlign.Middle;
}
else
{
oldTc = tc;
}
}
}
#endregion
#region 合并单元格 合并一行中的几列
/// <summary>
/// 合并单元格 合并一行中的几列
/// </summary>
/// <param name="GridView1">GridView ID</param>
/// <param name="rows">行</param>
/// <param name="sCol">开始列</param>
/// <param name="eCol">结束列</param>
public static void GroupRow(GridView GridView1, int rows,int sCol,int eCol)
{
TableCell oldTc = GridView1.Rows[rows].Cells[sCol];
for (int i = 1; i < eCol - sCol; i++)
{
TableCell tc = GridView1.Rows[rows].Cells[i + sCol]; //Cells[0]就是你要合并的列
tc.Visible = false;
if (oldTc.ColumnSpan == 0)
{
oldTc.ColumnSpan = 1;
}
oldTc.ColumnSpan++;
oldTc.VerticalAlign = VerticalAlign.Middle;
}
}
#endregion
#region 合并单元格 合并某一列所有行
/// <summary>
/// 合并GridView中某列相同信息的行(单元格)
/// </summary>
/// <param name="GridView1"></param>
/// <param name="cellNum"></param>
public static void GroupCol(GridView GridView1, int cols)
{
if (GridView1.Rows.Count < 1 || cols > GridView1.Rows[0].Cells.Count - 1)
{
return;
}
TableCell oldTc = GridView1.Rows[0].Cells[cols];
for (int i = 1; i < GridView1.Rows.Count; i++)
{
TableCell tc = GridView1.Rows[i].Cells[cols];
if (oldTc.Text == tc.Text)
{
tc.Visible = false;
if (oldTc.RowSpan == 0)
{
oldTc.RowSpan = 1;
}
oldTc.RowSpan++;
oldTc.VerticalAlign = VerticalAlign.Middle;
}
else
{
oldTc = tc;
}
}
}
#endregion
#region 合并单元格 合并某一列中的某些行
/// <summary>
/// 合并单元格 合并某一列中的某些行
/// </summary>
/// <param name="GridView1">GridView ID</param>
/// <param name="cellNum">列</param>
/// <param name="sRow">开始行</param>
/// <param name="eRow">结束列</param>
public static void GroupCol(GridView GridView1, int cols,int sRow,int eRow)
{
if (GridView1.Rows.Count < 1 || cols > GridView1.Columns.Count - 1)
{
return;
}
TableCell oldTc = GridView1.Rows[sRow].Cells[cols];
for (int i = 1; i < eRow - sRow; i++)
{
TableCell tc = GridView1.Rows[sRow + i].Cells[cols];
tc.Visible = false;
if (oldTc.RowSpan == 0)
{
oldTc.RowSpan = 1;
}
oldTc.RowSpan++;
oldTc.VerticalAlign = VerticalAlign.Middle;
}
}
#endregion
荣耀猎人回归!七大亮点看懂不只是轻薄本,更是游戏本的MagicBook Pro 16.
人们对于笔记本电脑有一个固有印象:要么轻薄但性能一般,要么性能强劲但笨重臃肿。然而,今年荣耀新推出的MagicBook Pro 16刷新了人们的认知——发布会上,荣耀宣布猎人游戏本正式回归,称其继承了荣耀 HUNTER 基因,并自信地为其打出“轻薄本,更是游戏本”的口号。
众所周知,寻求轻薄本的用户普遍更看重便携性、外观造型、静谧性和打字办公等用机体验,而寻求游戏本的用户则普遍更看重硬件配置、性能释放等硬核指标。把两个看似难以相干的产品融合到一起,我们不禁对它产生了强烈的好奇:作为代表荣耀猎人游戏本的跨界新物种,它究竟做了哪些平衡以兼顾不同人群的各类需求呢?