asp.net 动态输出透明gif图片

(编辑:jimmy 日期: 2026/4/7 浏览:2)

查了国内几个中文资料都没解决,最后是在一个英文博客上找到一个可以用的办法。
他的解决代码是:

代码
复制代码 代码如下:
//存成gif.ashx
<%@ WebHandler Language="C#" Class="Gif" %>
using System.IO;
using System.Web;
using System.Drawing;
public class Gif : IHttpHandler {
/// <summary>
/// Returns a transparent background GIF image from the specified Bitmap.
/// </summary>
/// <param name="bitmap">The Bitmap to make transparent.</param>
/// <param name="color">The Color to make transparent.</param>
/// <returns>New Bitmap containing a transparent background gif.</returns>
public Bitmap MakeTransparentGif(Bitmap bitmap, Color color) {
byte R = color.R;
byte G = color.G;
byte B = color.B;
MemoryStream fin = new MemoryStream();
bitmap.Save(fin, System.Drawing.Imaging.ImageFormat.Gif);
MemoryStream fout = new MemoryStream((int)fin.Length);
int count = 0;
byte[] buf = new byte[256];
byte transparentIdx = 0;
fin.Seek(0, SeekOrigin.Begin);
//header
count = fin.Read(buf, 0, 13);
if ((buf[0] != 71) || (buf[1] != 73) || (buf[2] != 70)) return null; //GIF
fout.Write(buf, 0, 13);
int i = 0;
if ((buf[10] & 0x80) > 0) {
i = 1 << ((buf[10] & 7) + 1) == 256 ? 256 : 0;
}
for (; i != 0; i--) {
fin.Read(buf, 0, 3);
if ((buf[0] == R) && (buf[1] == G) && (buf[2] == B)) {
transparentIdx = (byte)(256 - i);
}
fout.Write(buf, 0, 3);
}
bool gcePresent = false;
while (true) {
fin.Read(buf, 0, 1);
fout.Write(buf, 0, 1);
if (buf[0] != 0x21) break;
fin.Read(buf, 0, 1);
fout.Write(buf, 0, 1);
gcePresent = (buf[0] == 0xf9);
while (true) {
fin.Read(buf, 0, 1);
fout.Write(buf, 0, 1);
if (buf[0] == 0) break;
count = buf[0];
if (fin.Read(buf, 0, count) != count) return null;
if (gcePresent) {
if (count == 4) {
buf[0] |= 0x01;
buf[3] = transparentIdx;
}
}
fout.Write(buf, 0, count);
}
}
while (count > 0) {
count = fin.Read(buf, 0, 1);
fout.Write(buf, 0, 1);
}
fin.Close();
fout.Flush();
return new Bitmap(fout);
}
public void ProcessRequest(HttpContext context) {
Bitmap transGif = null;
using (Bitmap bmp = new Bitmap(300, 50)) {
using (Graphics g = Graphics.FromImage(bmp)) {
g.Clear(Color.Gray);
g.DrawString("transparent gif image",
new Font("verdana bold", 14f), Brushes.LemonChiffon, 0f, 0f);
bmp.MakeTransparent(Color.Gray);
transGif = MakeTransparentGif(bmp, Color.Black);
}
}
if (transGif != null) {
context.Response.Clear();
context.Response.ContentType = "image/GIF";
transGif.Save(context.Response.OutputStream,
System.Drawing.Imaging.ImageFormat.Gif);
}
}
public bool IsReusable {get {return false;}}
}

测试html文件如下

复制代码 代码如下:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
</head>
<body style="background:#999">
<img src="/UploadFiles/2021-04-02/gif.ashx"></body>
</html>
一句话新闻
一文看懂荣耀MagicBook Pro 16
荣耀猎人回归!七大亮点看懂不只是轻薄本,更是游戏本的MagicBook Pro 16.
人们对于笔记本电脑有一个固有印象:要么轻薄但性能一般,要么性能强劲但笨重臃肿。然而,今年荣耀新推出的MagicBook Pro 16刷新了人们的认知——发布会上,荣耀宣布猎人游戏本正式回归,称其继承了荣耀 HUNTER 基因,并自信地为其打出“轻薄本,更是游戏本”的口号。
众所周知,寻求轻薄本的用户普遍更看重便携性、外观造型、静谧性和打字办公等用机体验,而寻求游戏本的用户则普遍更看重硬件配置、性能释放等硬核指标。把两个看似难以相干的产品融合到一起,我们不禁对它产生了强烈的好奇:作为代表荣耀猎人游戏本的跨界新物种,它究竟做了哪些平衡以兼顾不同人群的各类需求呢?